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Adaptive Sampling / Denoiser
Posted: Thu May 05, 2016 8:01 am
by RobSteady
Have to bring this up one more time because it's still unclear to me and sorry if this was answered before:
Adaptive Sampling and a Denoiser will be featured in 3.1?
When will 3.1 be available?
Goldorak posted,
Adaptive Sampling (like FStorm Render has
http://youtu.be/3NqPGuxLBXw) will be implemented:
"As Marcus mentioned, adaptive rendering is not a difficult feature to implement with the V3 film buffer and it will be i 3.1."
viewtopic.php?f=9&t=53383&p=270435&hili ... ve#p270435
Regarding a
Denoiser (like Altus Denoiser
http://youtu.be/BMhAVnKGPM4) we have only these vague statements by
Goldorak:
"It's a high priority."
"The brigade denoiser has a lot of potential if deeply integated in octane, like many other Brigade features that made their way to V3."
viewtopic.php?f=9&t=50948&hilit=Denoiser&start=50
Thanks for making this clear because these are the most important features for our studio.
Re: Adaptive Sampling / Denoiser - teaser?
Posted: Mon Dec 12, 2016 10:49 pm
by justix
RobSteady wrote:Have to bring this up one more time because it's still unclear to me and sorry if this was answered before:
Adaptive Sampling and a Denoiser will be featured in 3.1?
When will 3.1 be available?
Goldorak posted,
Adaptive Sampling (like FStorm Render has
http://youtu.be/3NqPGuxLBXw) will be implemented:
"As Marcus mentioned, adaptive rendering is not a difficult feature to implement with the V3 film buffer and it will be i 3.1."
viewtopic.php?f=9&t=53383&p=270435&hili ... ve#p270435
Regarding a
Denoiser (like Altus Denoiser
http://youtu.be/BMhAVnKGPM4) we have only these vague statements by
Goldorak:
"It's a high priority."
"The brigade denoiser has a lot of potential if deeply integated in octane, like many other Brigade features that made their way to V3."
viewtopic.php?f=9&t=50948&hilit=Denoiser&start=50
Thanks for making this clear because these are the most important features for our studio.
HI, just want it to steal this unanswered post to get a light on the issue that is not.. 'it's on our roadmap.." The denoise or Adaptive Sampling and similar is now reality on the major Engines now competing with Octane, I'm not into any kind of " that vs better etc.." but clearly this will not be out just now or xmas..considering Octane 4.0 announced for 2017 ( I guess late) This feature is the most requested now and really vital for speed things up and put a piece of mind on those who are migrating..say no more.. I trust the company and understand the the features announced are big and cover so much and beyond..that is ok..but why not release a little update contain just that feature leaving the most complicated for the final one?.. Thanks for reading and eventually for answering me.
Re: Adaptive Sampling / Denoiser
Posted: Tue Dec 13, 2016 4:08 am
by voltaire585
All my artists are now wanting to move to Corona, as they consider it to be a faster render engine than Octane. A shame because this was never the case before.
Re: Adaptive Sampling / Denoiser
Posted: Tue Dec 13, 2016 7:20 am
by justix
voltaire585 wrote:All my artists are now wanting to move to Corona, as they consider it to be a faster render engine than Octane. A shame because this was never the case before.
well...Corona is CPU dependant if I don't make mistakes..and I was about to invest in a new Card/s in order to obtain more speed, I did a test using the benchmark and I was impressed about the speed of my Poor i5.
THere are known elements from here moved elsewhere because it has been a strange year were at least the Max plugin was stucked long time under jimstar, but is the MAterial converting too that still not working compared to the almost precise one already integrated in Fstorm or Corona ..I love the updates coming even if I'm not going to use it in my production and the Brigade features looks at least 1 year away if you are lucky..
Re: Adaptive Sampling / Denoiser
Posted: Fri Dec 16, 2016 5:08 am
by 3dgeeks
Otoy really needs to implement both Adaptive (similar to Fstorm) and Post removal similar to (Vray and Corona) if it want to stay in the game.
Re: Adaptive Sampling / Denoiser
Posted: Fri Dec 16, 2016 9:50 am
by justix
3dgeeks wrote:Otoy really needs to implement both Adaptive (similar to Fstorm) and Post removal similar to (Vray and Corona) if it want to stay in the game.
well it is Xmas and I was hoping for a Xmas present but apart from the usual words by Goldorak there is still no trace of an Alpha release and not even a teaser about it, it is a bit confusing to me..I read a lot and I understand that they will make somehow compatible the use of the Innobright Aldus denoise system but stay an external application.. and they will have their Adaptive Sampling method to catchup with Fstorm and Vray and Corona ( Not ot mention Redshift that is bloody fast ) TEASER PLEASE!!!!!

Re: Adaptive Sampling / Denoiser
Posted: Fri Dec 16, 2016 5:25 pm
by mbcburt
+1
Re: Adaptive Sampling / Denoiser
Posted: Sat Dec 31, 2016 6:35 am
by ff7darkcloud
+1