Page 1 of 1

NGons in 3.0 not rendering consistantly

Posted: Fri Apr 29, 2016 12:53 pm
by 3dreamstudios
I know I read that NGons in 3x are supported, and in my experience so far they do render fine it seems. Until I began a sequence last night. Many frames had wierd issues with polys rendering correctly.

I will do another test but has anyone else seen animation sequences not render correctly when they have more than 4 sides? I was really hoping for this feature to work great, as I hate my models to be trippled...so hard to edit later.

Re: NGons in 3.0 not rendering consistantly

Posted: Fri Apr 29, 2016 3:45 pm
by juanjgon
The same object, without bones or other kind of deformations?

There is a new tool in the Octane custom object plugin to select the triangulation algorithm. Perhaps in your object, the "ear clipping" algorithm could work better.

-Juanjo

Re: NGons in 3.0 not rendering consistantly

Posted: Fri Apr 29, 2016 3:47 pm
by 3dreamstudios
juanjgon wrote:The same object, without bones or other kind of deformations?

There is a new tool in the Octane custom object plugin to select the triangulation algorithm. Perhaps in your object, the "ear clipping" algorithm could work better.

-Juanjo
Yea I need to install the very latest, I did read this was available. But have not had the chance to install and test. Will take a look. Thanks!

Re: NGons in 3.0 not rendering consistantly

Posted: Fri Apr 29, 2016 3:50 pm
by juanjgon
Ok, but anyway it is weird that the ngons tessellation is not same in all the frames if the object doesn't have deformations.

-Juanjo

Re: NGons in 3.0 not rendering consistantly

Posted: Fri Apr 29, 2016 3:52 pm
by 3dreamstudios
juanjgon wrote:Ok, but anyway it is weird that the ngons tessellation is not same in all the frames if the object doesn't have deformations.

-Juanjo
Yea I will do some more simple tests and see if I can nail down something that is repeatable. First time I saw it so far.
Yes not deformations etc...just simple room with ngons.

Re: NGons in 3.0 not rendering consistantly

Posted: Fri Apr 29, 2016 4:05 pm
by juanjgon
Can be perhaps a ray epsilon issue and not a tessellation problem? If you have a scene to reproduce this problem, please let me know.

Thanks,
-Juanjo

Re: NGons in 3.0 not rendering consistantly

Posted: Fri Apr 29, 2016 4:06 pm
by 3dreamstudios
juanjgon wrote:Can be perhaps a ray epsilon issue and not a tessellation problem? If you have a scene to reproduce this problem, please let me know.

Thanks,
-Juanjo
I don't think this one is that....as when I trippled everything we are all good once again. When I get time (maybe this afternoon) I'll see if I can get a simple scene that can reproduce the issue I saw. Thanks.

Re: NGons in 3.0 not rendering consistantly

Posted: Sat Apr 30, 2016 1:05 pm
by LightwaveGuru
3dreamstudios wrote:I know I read that NGons in 3x are supported, and in my experience so far they do render fine it seems. Until I began a sequence last night. Many frames had wierd issues with polys rendering correctly.

I will do another test but has anyone else seen animation sequences not render correctly when they have more than 4 sides? I was really hoping for this feature to work great, as I hate my models to be trippled...so hard to edit later.
...and you are realy shure that your surface smoothness number is correct for the CAD Files? is the geometry points from your object merged or unwelded/unmerged?

snip lwguru

Re: NGons in 3.0 not rendering consistantly

Posted: Mon May 02, 2016 12:36 pm
by 3dreamstudios
LightwaveGuru wrote:
3dreamstudios wrote:I know I read that NGons in 3x are supported, and in my experience so far they do render fine it seems. Until I began a sequence last night. Many frames had wierd issues with polys rendering correctly.

I will do another test but has anyone else seen animation sequences not render correctly when they have more than 4 sides? I was really hoping for this feature to work great, as I hate my models to be trippled...so hard to edit later.
...and you are realy shure that your surface smoothness number is correct for the CAD Files? is the geometry points from your object merged or unwelded/unmerged?

snip lwguru
Yea the only thing I changed was trippling the geometry. However I am not able to replicate the issue with other ngons I've created. So....it may have been a combination of other things, who knows at this point. They were not Non-Planar, I do know that. but there may have been some non-planar polys in the scene at the time....hmm. I'll post again if I can replicate!