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Octane path not working for Archive and Path editor[SOLVED]
Posted: Thu Apr 28, 2016 8:55 pm
by calus
Hi Kai,
I investigated the issue and maybe find the solution to this topic :
viewtopic.php?f=28&t=53625&start=10
I discovered that these attributes are not recognized as file path by Maya:
octaneImageTexture.File
octaneAlphaImageTexture.File
octaneFloatTexture.File
as a consequence the File Path Editor can't work with these nodes
and the "Archive Scene" function in File menu doesn't work for them either.
SOLUTION:
At creation time these attributes should be tagged with the -usedAsFilename tag.
(As you are refactoring the octaneMaya nodes creation process, I think this information may be useful just now

)
Re: Octane path not working for Archive and Path editor
Posted: Thu Apr 28, 2016 10:54 pm
by k.a.schubert
Hi calus,
as always your input is very useful!

Re: Octane path not working for Archive and Path editor
Posted: Fri Apr 29, 2016 9:41 am
by Jolbertoquini
calus wrote:Hi Kai,
I investigated the issue and maybe find the solution to this topic :
viewtopic.php?f=28&t=53625&start=10
I discovered that these attributes are not recognized as file path by Maya:
octaneImageTexture.File
octaneAlphaImageTexture.File
octaneFloatTexture.File
as a consequence the File Path Editor can't work with these nodes
and the "Archive Scene" function in File menu doesn't work for them either.
SOLUTION:
At creation time these attributes should be tagged with the -usedAsFilename tag.
(As you are refactoring the octaneMaya nodes creation process, I think this information may be useful just now

)
As I publish on the post with the file texture manager modified why not have something similar maybe...
Re: Octane path not working for Archive and Path editor
Posted: Fri Apr 29, 2016 10:18 am
by calus
Hi Jo,
Yes this is a really nice tool and it is perfect to workaround the issue in the Itsallgoode9's use-case, but here I'm talking about the bug in the octane.file attribute that prevent builtin Maya functionalities to work with octane image nodes.
(by the way you forgot to add octaneAlphaImageTexture node and octaneFloatImageTexture node to the script, and also to modify in the description the name of the procedure, FileTextureManagerOCT instead of FileTextureManager, this may confuse Itsallgoode9

)
Re: Octane path not working for Archive and Path editor
Posted: Thu May 05, 2016 1:53 pm
by Jolbertoquini
calus wrote:Hi Jo,
Yes this is a really nice tool and it is perfect to workaround the issue in the Itsallgoode9's use-case, but here I'm talking about the bug in the octane.file attribute that prevent builtin Maya functionalities to work with octane image nodes.
(by the way you forgot to add octaneAlphaImageTexture node and octaneFloatImageTexture node to the script, and also to modify in the description the name of the procedure, FileTextureManagerOCT instead of FileTextureManager, this may confuse Itsallgoode9

)
Great!!
Re: Octane path not working for Archive and Path editor
Posted: Wed Nov 16, 2016 8:38 am
by calus
Issue solved in plugin version 2.26.1 - 7.20.3