questions
Posted: Thu Apr 28, 2016 9:39 am
I get same limitation in v3 as in version 2.x : can't render 2 millions cubes with pflow...
Maybe a standalone question but I don't know : could it be possible to use another camera then rendering one to map texture on mesh ?
Is it possible to bake in another UVmap id ?
Maybe a standalone question but I don't know : could it be possible to use another camera then rendering one to map texture on mesh ?
Is it possible to bake in another UVmap id ?