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Mixing Displaced Materials

Posted: Tue Apr 26, 2016 1:58 pm
by crackfox
i am trying out my terrains and the usual approach is to have masks that serve to mix in different regions (ground, rock, snow...)

from what i am reading, the version 2 does not allow for mixing of displacement maps in any form.
is this something that is still a limitation in v3?

please, any insight would be helpful.

thanks

Re: Mixing Displaced Materials

Posted: Wed Apr 27, 2016 9:16 am
by bepeg4d
I guess that a revision of displacement is in the to do list, but not for the 15th of May :roll:
ciao beppe