Page 1 of 1

Octane projection node on C4D native shaders.

Posted: Sun Apr 17, 2016 4:21 am
by Terryvfx
Is there any workaround where I can use the default Octane projection node to modify a native C4D shader? I mean since Octane is already converting it to a texture internally it would make sense to be able to do that. I know you can use the parameters in the material tag to modify the C4D shaders but since I always use the node editor it could be handy to be able to modify it there.

Re: Octane projection node on C4D native shaders.

Posted: Sun Apr 17, 2016 2:14 pm
by aoktar
That's truth that we convert them to images. But C4D shaders have not any input to connect transform/projection. Also i think this is not our way to go. Let's wait for an OSL release. I hope that allow to rewrite most of these without any tricks.