Octane projection node on C4D native shaders.
Posted: Sun Apr 17, 2016 4:21 am
Is there any workaround where I can use the default Octane projection node to modify a native C4D shader? I mean since Octane is already converting it to a texture internally it would make sense to be able to do that. I know you can use the parameters in the material tag to modify the C4D shaders but since I always use the node editor it could be handy to be able to modify it there.