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Fog/Scattering medium

Posted: Fri Apr 15, 2016 8:13 pm
by Gumz
Hi.

In Arnold, there is a slider that controls how far light travels when using volumetric lighting called Attenuation.
I can't seem to recreate that in Octane 3. When I add fog to a scene, I assume it's the absorption I have to play with. But how? :mrgreen:

Re: Fog/Scattering medium

Posted: Wed Apr 20, 2016 7:59 am
by Gumz
I think I get it. It's the phase slider I have to play with. What threw me off is that it doesn't impact the light from HDRi's, which I guess in hindsight makes sense. :)