Fog/Scattering medium
Posted: Fri Apr 15, 2016 8:13 pm
Hi.
In Arnold, there is a slider that controls how far light travels when using volumetric lighting called Attenuation.
I can't seem to recreate that in Octane 3. When I add fog to a scene, I assume it's the absorption I have to play with. But how?
In Arnold, there is a slider that controls how far light travels when using volumetric lighting called Attenuation.
I can't seem to recreate that in Octane 3. When I add fog to a scene, I assume it's the absorption I have to play with. But how?
