Page 1 of 1

interface

Posted: Fri Apr 15, 2016 5:29 pm
by gah5118
It would be excellent if the standalone interface could be implemented. At least the ability to have the nodegraph editor. Maybe some kind of connection between standalone and maya so that a new element wouldn't even be needed? Similar to how HDR light studio works.

I own the plugin but haven't used it after testing since I find it slows down my overall workflow. The main things that keep me from utilizing it are:

material setup (after using the node editor in octane, its way more robust and easier to change multiple materials) I have used maxwell in maya in the past and found their system to be a little more usable. Especially when importing from their library since you can assign a bunch of materials arbitrarily, then open the library in the attribute editor for that material and change it.

Scene setup is also way faster/more flexible in standalone.



If these are things that are already present, I am all ears (or reading eyes) and would love to learn about it.