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Octane render Cloud and Rendertargets
Posted: Thu Apr 14, 2016 9:03 pm
by whersmy
Hi guys,
I was wondering how I could integrate ORC into my workflow. I almost never do any animation, but do have multiple frames I need to render sometimes.
In order to get the most convincing results, this results in rendertimes per rendertarget of sometimes about 4 hours.
For example, I have to render 9 rendertargets of a low poly scene with 10 specular cubes and some sss. Ideally I would have tens of ORC-gpus render the rendertargets in minutes/hours.
Is this still possible -regarding costs/gpu?
best,
Re: Octane render Cloud and Rendertargets
Posted: Fri Apr 15, 2016 12:58 am
by Rikk The Gaijin
I don't think ORC is gonna be convenient for single images, it only make sense if you have to do animation, otherwise it's better to render locally.
Re: Octane render Cloud and Rendertargets
Posted: Fri Apr 15, 2016 7:08 pm
by Goldorak
As shown in the video, you can take a snapshot of the current project to synch it with ORC. After that, every new render you fire off to the cloud (from the current selected RT) will show up as a new job on the web page.
Re: Octane render Cloud and Rendertargets
Posted: Thu May 05, 2016 10:51 am
by whersmy
No doubt ORC flawlessly integrated is going to be beneficial to many, especially if your animation has lots of emitters and spectacular specular materials.
But if I would want to do a single frame/snapshot/job, is the prize still going to be justifiable?
Re: Octane render Cloud and Rendertargets
Posted: Thu May 05, 2016 10:23 pm
by Goldorak
whersmy wrote:No doubt ORC flawlessly integrated is going to be beneficial to many, especially if your animation has lots of emitters and spectacular specular materials.
But if I would want to do a single frame/snapshot/job, is the prize still going to be justifiable?
That is always up to you. ORC is an additional option you can now consider, but for still (non-VR large format) frames it would be more a convenience than a huge cost saver.
You can always download the film buffer and render it locally to mix and match cloud and local rendering to fit your needs.
If your local GPU power is 100 OB (eg. 980 ), then ORC can render your scene 8x faster for $10/hr (+ monthly cost). So an 80 hour render on your 980 would be done overnight. And in one month your 980 could maybe do 9 of those render jobs which is about ~$100 month on ORC (although ORC can render those 9 jobs overnight - or it could do 100 jobs overnight ..). But in the 9 renders/month case, after 4 to 5 months of just matching local rendering power between your 980 vs. ORC, you could have bought a new 980.
ORC is most cost effective when it is used to render occasional high volume workload spikes (especially animations, VR) that exceed your local GPU power's capacity to fulfill daily/weekly/monthly deadlines.