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First Post & First Render
Posted: Fri Feb 11, 2011 12:10 am
by ElBloko
Hi everyone. I have been lurking for a while now and never posted anything. I bought a license quite a while ago but never took the time to actually dive into Octane.
Well, finally, today I did! I took one of my characters, posed it, made some shaders, which took a while, considering that this is my first attempt at doing something more than just single layer material.
Here are the results. Hopefully more to come soon.
Re: First Post & First Render
Posted: Fri Feb 11, 2011 1:14 am
by Sixthlaw
This looks great! Love the texturing especially!
I don't know what octane does for SSS, but if it does , you might just want to add a subtle amount.
Other than that, AWESOME!
sixthlaw
Re: First Post & First Render
Posted: Fri Feb 11, 2011 2:04 am
by ElBloko
Thank you.
Correct me if I am wrong, but as far as I understand, Octane's only options to "approximate" sub-surface scattering is mainly through diffuse and specular translucence (which I have used on the skin shader, do you think it needs to be pushed further?) which doesn't offer control on the depth. I understand the GPU bound limitations.
But it would be nice to at least a basic Ward specularity and or Fresnel terms (or is that controlled by the IOR?). Am I missing something?
Re: First Post & First Render
Posted: Mon Feb 14, 2011 2:07 pm
by infernoVFX
Hey ElBloko,
Great job, really really great. Skin is just fine, looks very natural, you don't need to push it more.
All the best,
Voja
Re: First Post & First Render
Posted: Mon Feb 14, 2011 3:21 pm
by teecee2107
Nice work ! Skin and leather specially look great !!
Re: First Post & First Render
Posted: Mon Feb 14, 2011 5:45 pm
by r4ytrace
really nice model - could be an extra character from Uncharted - looks great
