Volumetric Stage Lighting
Posted: Mon Apr 11, 2016 2:18 pm
Anyone have ideas of how to get good volumetric stage lighting? So in real life (which we will probably have to deal with in Octane since it's based on real physics) you have a bright light, a shadow GOBO pattern and fog/atmosphere in the room. Your light produces rays/beams of light depending on the pattern.
I've tried several things without any looking good at all in Octane 3.x Beta.
I tried making a physical light fixture with a surface that I made Emmisive, then put a piece of geometry in front of it for my shadow GOBO and added a scattering medium to my environment but it just doesn't come through.
I tried haveing a real Octane Light with Shadow GOBO and this didn't turn out good either.
Has anyone ever tried this...any guidance would be very helpful. I was able to get regular lights to show up with IES and such with my MEDIUM but when I put the shadow GOBO in the mix it just doesn't look correct....almost like there is a resolution issue with how it's calculating the medium...
Thanks.
FYI, here are some images of "Stage Lighting" looks I'm trying to achieve. https://www.google.com/search?q=stage+l ... 80&bih=923
I've tried several things without any looking good at all in Octane 3.x Beta.
I tried making a physical light fixture with a surface that I made Emmisive, then put a piece of geometry in front of it for my shadow GOBO and added a scattering medium to my environment but it just doesn't come through.
I tried haveing a real Octane Light with Shadow GOBO and this didn't turn out good either.
Has anyone ever tried this...any guidance would be very helpful. I was able to get regular lights to show up with IES and such with my MEDIUM but when I put the shadow GOBO in the mix it just doesn't look correct....almost like there is a resolution issue with how it's calculating the medium...
Thanks.
FYI, here are some images of "Stage Lighting" looks I'm trying to achieve. https://www.google.com/search?q=stage+l ... 80&bih=923