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Are all Girls Suppose to be Grey?

Posted: Wed Apr 06, 2016 6:37 am
by RGUS
This is getting really hard...
I've been mucking around with bits in the Octane Material tree and still can't find what I need to change to get this girl to render in her proper colours.
Although grey is ok, it could do with a little warmth like skin colour.

Is there something I'm missing to make the skin show in the Render viewport or do some merchants do this to their materials just to piss us Octane render people off?

Thanks if there is solution.

Re: Are all Girls Suppose to be Grey?

Posted: Wed Apr 06, 2016 8:49 am
by SiliconAya
It looks like all your images nodes are set to the 'Grey Image' type rather than 'RGB Image'. Look in the OcDS Preferences tab under 'Texture Settings' and make sure for Diffuse map 'use RGB Color' is ticked and 'image' is set in the drop down menu next to it.

I think OcDS defaults to 'auto type' and historically it's been spectacularly bad at auto detecting the correct image type, long ago I set my Diffuse to 'image' (colour) and Specular, Bump and Opacity to 'floatimage' (Grey), you might want to do the same.

Hope that helps.

Re: Are all Girls Suppose to be Grey?

Posted: Wed Apr 06, 2016 8:53 am
by RGUS
SiliconAya wrote:It looks like all your images nodes are set to the 'Grey Image' type rather than 'RGB Image'. Look in the OcDS Preferences tab under 'Texture Settings' and make sure for Diffuse map 'use RGB Color' is ticked and 'image' is set in the drop down menu next to it.

I think OcDS defaults to 'auto type' and historically it's been spectacularly bad at auto detecting the correct image type, long ago I set my Diffuse to 'image' (colour) and Specular, Bump and Opacity to 'floatimage' (Grey), you might want to do the same.

Hope that helps.
I'll try what you say.. thanks a lot... but... what is "OcDS"... why is the world reduced to texting language??? LOL

Re: Are all Girls Suppose to be Grey?

Posted: Wed Apr 06, 2016 9:05 am
by SiliconAya
Octane or Octane plugin for Daz Studio, I'm just too lazy to type that out every time heh.

Re: Are all Girls Suppose to be Grey?

Posted: Wed Apr 06, 2016 2:18 pm
by TRRazor
I think OcDS defaults to 'auto type' and historically it's been spectacularly bad at auto detecting the correct image type, long ago I set my Diffuse to 'image' (colour) and Specular, Bump and Opacity to 'floatimage' (Grey), you might want to do the same.
This.

Re: Are all Girls Suppose to be Grey?

Posted: Wed Apr 06, 2016 3:04 pm
by RGUS
Thanks guys... I think I got... at least by looking for "Diffuse to 'image' (colour) and Specular, Bump and Opacity to 'floatimage' (Grey)", I managed to get the skin looking ok.

Re: Are all Girls Suppose to be Grey?

Posted: Wed Apr 06, 2016 3:35 pm
by Notiusweb
This would be a conversion bug, right? Maybe it is product specific?
Is that happening with all your renders, or just specifically with that character.
Or maybe it has something to do with the HDR lighting in this instance, if that is what was used...

Re: Are all Girls Suppose to be Grey?

Posted: Wed Apr 06, 2016 3:43 pm
by RGUS
Notiusweb wrote:This would be a conversion bug, right? Maybe it is product specific?
Is that happening with all your renders, or just specifically with that character.
Or maybe it has something to do with the HDR lighting in this instance, if that is what was used...
For me this only happens with a few characters materials not all of them independent of HDR lighting.

Re: Are all Girls Suppose to be Grey?

Posted: Fri Apr 08, 2016 4:59 am
by TRRazor
This would be a conversion bug, right? Maybe it is product specific?
That's pretty much what it has to be, yeah...
One would have to investigate the Surface tab in DAZ Studio and take a look at the skin materials beforehand, so we can check and see if that is the problem.
Often, using 3Delight materials instead of Iray ones can solve the problem.

Don't wanna turn this problem solving into advertisement, but If you don't want to fiddle around with all of that, you could simply also use RedSpec shaders, as these will override any conversion, and will just leave you with the correct nodes and values.

Re: Are all Girls Suppose to be Grey?

Posted: Fri Apr 08, 2016 5:19 am
by RGUS
TRRazor wrote:
This would be a conversion bug, right? Maybe it is product specific?
That's pretty much what it has to be, yeah...
One would have to investigate the Surface tab in DAZ Studio and take a look at the skin materials beforehand, so we can check and see if that is the problem.
Often, using 3Delight materials instead of Iray ones can solve the problem.

Don't wanna turn this problem solving into advertisement, but If you don't want to fiddle around with all of that, you could simply also use RedSpec shaders, as these will override any conversion, and will just leave you with the correct nodes and values.

And while the Redspec shaders would fix it... there is still no wet ones yet for G3... but I'll give them a spin as you say.