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Congratulations!

Posted: Wed Apr 06, 2016 12:46 am
by Rikk The Gaijin
Congratulations to OTOY for the rich lineup of Octane products for the future! 8-)

https://home.otoy.com/octanerender-3-an ... ap-update/

I'm busy today so I don't have too much time to dive into the presentation, but all the news are in the link above!

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Re: Congratulations!

Posted: Wed Apr 06, 2016 3:15 am
by Goldorak
Thank you Rikk! :D

Re: Congratulations!

Posted: Wed Apr 06, 2016 4:34 am
by prehabitat
Fark! only got to slide #39; youtube keeps freezing on me... but...
Denoiser.png
2xGK104 render + 1xGK104 denoiser > 3xGK104 render??

so many questions!

and the upgrade pricing seems like a lovely reward for us long standing (multi-licence holding) 1.x customers.. so thanks!!! :)

Re: Congratulations!

Posted: Wed Apr 06, 2016 4:41 am
by prehabitat
Also; just to clarify: OE(OctaneEngine) Plugins are the Otoy developed ones only? ie. Maya, Max and Blender?

Subscription pricing available only for the OE plugins and standalone?

Also:
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:D woot! :mrgreen:

Oh, this is a game-changer: for anyone working on big stuff anyway:
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Re: Congratulations!

Posted: Wed Apr 06, 2016 5:19 am
by mbcburt
Amazing stuff!, I can't wait! Thank you Otoy. :D

Re: Congratulations!

Posted: Wed Apr 06, 2016 7:37 am
by scottbroad
So have I got this right? My Octane 1.0 licence can be upgraded to Octane 3.0 for the combined upgrade prices of (UK) 99 + 49 euros?

Re: Congratulations!

Posted: Wed Apr 06, 2016 9:39 am
by gordonrobb
Looks grea, can you confirm what 'code improvements for displacement and rounded edges' means?

Will it be that rounded edges will now work in a useable way, and will displacement work with ZBrush displacement maps (without the tearing I mean)?

Re: Congratulations!

Posted: Wed Apr 06, 2016 1:34 pm
by brasco
So much to digest, it was a bit overwhelming :)

Rounded edges and Displacement getting some love is great news, and it's great to see ORC just around the corner at last ;) , still have quite a few questions on that pricing structure but will hold off until I've read through the presentation some more.

In regards to the Cross-compiler - I realise you had to push the AMD side of things to the side a bit since this is an Nvidia conference, which has left the question open: AMD support in 3.1 or 4.0?


cheers
brasc

Re: Congratulations!

Posted: Wed Apr 06, 2016 3:50 pm
by chupinsky27
brasco wrote: In regards to the Cross-compiler - I realise you had to push the AMD side of things to the side a bit since this is an Nvidia conference, which has left the question open: AMD support in 3.1 or 4.0?
+1

The few news articles published in early March of a cross compiler was pretty big yet Otoy essentially swept it under the rug saying they'd have their own write up soon and this was a pre GTC announcement. Well a month goes by, no further news about it, and little/confusing information is shared during their presentation. I know they had a lot to share in a very short time so I really hope more in depth information will be shared.

Speaking of sharing information/news... Am I the only one that thinks Otoy's PR/marketing falls severely short of what users have come to expect these days? Prior to their GTC post, their latest news post was 6 months ago. Their youtube channel is a dismal collection of RnD snippets, providing no real informative content. I had to continually hit refresh on their twitter page yesterday hoping for information on when/where I could view their presentation, lucky to find a link to a periscope feed posted once the event started. Periscope, really? I'm sure they are all wrapped up in heavy development that updating the world on their progress would just slow them down. I just wish they could be more transparent and offer more learning tools.

More of my peers are converting to octane and turn to me for advise/instructions of how to actually use the renderer. The only real learning material I can point them to is the series from "inlifethrill" which is quickly getting outdated. The manual's documentation is vague and incomplete, often times forcing users to dig deep into forum posts/wait for answers from developers. If you look at companies like Allegorithmic and Quixel (yet not as great), they post in depth feature and benefits videos relevant to the most recent versions, post case studies, have industry leading professionals showing the use of the tools.

EDIT: All that said, I agree with this thread, congrats on announcements of many new and exciting products/services!

-Craig

Re: Congratulations!

Posted: Wed Apr 06, 2016 4:18 pm
by itsallgoode9
Lots of cool new features and improvements!

I'm curious about some of the stuff that probably aren't flashy enough for presentations/announcements... for me, namely a layered material node that was said to be added in v3. Are there smaller workflow/artist improvements like this that weren't mentioned in the presentation?