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UV problem

Posted: Mon Apr 04, 2016 8:31 pm
by bobozd
Hi,

i'm trying to render interior scene.
I got error Unable to determine UV index for UV Map [Unnamed UV Set 0] for mesh
what I need to do to fix this?

thanks.

screen:
https://www.dropbox.com/s/aa30qtzhi0glj ... 6.png?dl=0

also, different texture size in viewport and in rendering window...?

Re: UV problem

Posted: Mon Apr 04, 2016 9:29 pm
by face_off
Pls see the video in the manual regarding multiple UV maps.

https://docs.otoy.com/Modo/?page_id=1159

If this does not resolve your issue, pls send me the scene and I will investigate further.

Thanks

Paul

Re: UV problem

Posted: Mon Apr 04, 2016 9:41 pm
by bobozd
face_off wrote:Pls see the video in the manual regarding multiple UV maps.

https://docs.otoy.com/Modo/?page_id=1159

If this does not resolve your issue, pls send me the scene and I will investigate further.

Thanks

Paul

thanks Paul, problem solved. there was an old uv map under uv maps list.
but still can't figure out why the texture size is different in viewport and in renderer? big size different?

Re: UV problem

Posted: Mon Apr 04, 2016 10:08 pm
by face_off
At a guess I would say you have used an unsupported projection mapping, or scaled the projection using an unsupported property. The supported projection properties are at https://docs.otoy.com/Modo/?page_id=799

Paul

Re: UV problem

Posted: Mon Apr 04, 2016 10:22 pm
by bobozd
I think it's becuse of scaling model after import from CM to M
I just copy part of model into new scene and model is rescaled back in CM??? by scale factor 0.01?
and in new scene texture size is the same in viewport and octane render

Re: UV problem

Posted: Mon Apr 04, 2016 11:25 pm
by face_off
I think it's becuse of scaling model after import from CM to M
I just copy part of model into new scene and model is rescaled back in CM??? by scale factor 0.01?
and in new scene texture size is the same in viewport and octane render
I have never heard of that happening before - thanks for letting me.

Paul

Re: UV problem

Posted: Tue Apr 05, 2016 6:03 am
by bobozd
face_off wrote:I have never heard of that happening before - thanks for letting me.

Paul
Yep, very strange, but it's Modo related, not Octane

Re: UV problem

Posted: Tue Apr 05, 2016 7:00 am
by bobozd
here is my problematic scene from this topic. i remove everything unnecessarily from it for easier understanding ...

link model:
https://www.dropbox.com/s/wto6a3ulupawiof/test.zip?dl=0

link screens:
https://www.dropbox.com/s/hphso0mqlfiiq ... s.zip?dl=0

Re: UV problem

Posted: Wed Apr 06, 2016 2:57 am
by face_off
You have World Transforms ticked - and this is not supported by the plugin (as per the documentation link above). The scaling of the house to 10000% is scaling the UV's too. So until World Transforms and tick World Coordinates and it should match. Or you can add an Octane Override and manually tweak the Octane Projection to match.

Paul

Re: UV problem

Posted: Wed Apr 06, 2016 10:43 am
by bobozd
thanks Paul,

moving from 3dsmax into modo/octane.
beginner mistakes :-)

thanks.