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Modo Fur
Posted: Mon Apr 04, 2016 11:07 am
by bobozd
Hi,
just want to know if Modo Fur native system is supported in Octane For Modo?
Do I need to use model few strands and instance it on geometry? is that only way to render fur/hair in octane for modo?
thanks.
Re: Modo Fur
Posted: Mon Apr 04, 2016 12:51 pm
by face_off
Details on rendering strands/curves from Modo is at
https://docs.otoy.com/Modo/?page_id=977. You can also turn on the Preferences->Octane->Use Modo Render Cache and get a baked copy of the fur geometry, although there are some limitations with this - check
https://docs.otoy.com/Modo/?page_id=1113 for details.
Paul
Re: Modo Fur
Posted: Mon Apr 04, 2016 8:30 pm
by bobozd
thanks for help.
after baking geometry and rendering with octane modo crashed.
how to control that?
2 nvidia 780 GTX 6GB strix
32GB ram installed
thanks.
Re: Modo Fur
Posted: Mon Apr 04, 2016 9:24 pm
by face_off
after baking geometry and rendering with octane modo crashed.
how to control that?
I could never get Modo to bake for to geometry without Modo crashing - so you are better off using one of the two approaches I mentioned above.
Paul
Re: Modo Fur
Posted: Mon Apr 04, 2016 10:12 pm
by bobozd
thanks Paul so much.
problem solved after selected Preference/Octane/Use Modo render cache