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Sound effector not working with Octane?
Posted: Sat Apr 02, 2016 11:38 pm
by adeelk93
Hi guys,
So I'm having a little trouble rendering out movement from an object with a sound effector on it. For some reason, the sound effector works perfectly fine when in the viewport and works great in the Octane Live Viewer. But! as soon as I hit render my moving object is constantly static.
My next thought was to bake the sound effector but there is no way I can find that lets me do that
Help would be muchly appreciated.
Thanks.
Re: Sound effector not working with Octane?
Posted: Sun Apr 03, 2016 2:22 am
by adeelk93
For anyone having this problem.
I've found out what the problem is.
1) An Octane object tag must be applied to your cloner object.
2) Turn off motion blur. It just doesn't work with it on. Probably a glitch with Octane Render.
Re: Sound effector not working with Octane?
Posted: Sun Apr 03, 2016 8:58 am
by aoktar
I dont think so. Propably you missed some notes about render settings and movable objects. Any scene please?
Also you shouldn't change default render settings without knowing basic info about relationship with objects/animations and render settings.
Re: Sound effector not working with Octane?
Posted: Mon Apr 04, 2016 8:48 am
by bepeg4d
Hi adeelk93,
as aoktar already said, it seems that you are not aware on how c4dOctane works in general

Here is an example of sound effector with motion blur:
Please, take the time to look at the help/tutorial section:
viewforum.php?f=87
ciao beppe
Re: Sound effector not working with Octane?
Posted: Wed Mar 08, 2017 10:51 pm
by jakeamin
Would of been helpful to answer the question instead of being so high and mighty about not knowing something, stuck with this
Re: Sound effector not working with Octane?
Posted: Wed Mar 08, 2017 11:03 pm
by aoktar
jakeamin wrote:Would of been helpful to answer the question instead of being so high and mighty about not knowing something, stuck with this
Could you see my requests in messages? And how it's been ignored? We're trying to help people by leaving work on plugin. Just we wish some example scene and attention to notes in manuals.