Page 1 of 4

Adaptive Rendering

Posted: Sat Apr 02, 2016 9:37 am
by RobSteady
FStorm now has this nice feature.
What about Octane?
http://youtu.be/3NqPGuxLBXw

Re: Adaptive Rendering

Posted: Sat Apr 02, 2016 12:14 pm
by paoloverona
I think that this would be (if implemented...hoping one not too far day) one of the most important enhancement to this software.
I'm following the progress of FStorm and I'm sure that in less than one year it will become a really stable and good render engine....that's good for Otoy's customers too because Octane has to enhance a lot his features and stability for reamain some steps ahead ;)

Re: Adaptive Rendering

Posted: Sat Apr 02, 2016 1:03 pm
by prehabitat
Wow!

Re: Adaptive Rendering

Posted: Sat Apr 02, 2016 2:41 pm
by Phantom107
WANT :o

Re: Adaptive Rendering

Posted: Sat Apr 02, 2016 8:53 pm
by mark0spasic
+1 ;)

Re: Adaptive Rendering

Posted: Thu Apr 07, 2016 8:25 am
by calus
otoy-presentation-2016-nvidia-gpu-technology-conference-april-5-2016-41-638.jpg

Re: Adaptive Rendering

Posted: Thu Apr 07, 2016 9:08 am
by Rikk The Gaijin
Yeah Adaptive Sampling is listed in the 3.1 features, I don't know if it's gonna work the same way as the video above, but I surely hope so because that is pretty amazing. 8-)

Re: Adaptive Rendering

Posted: Thu Apr 07, 2016 9:34 am
by prehabitat
If you ask for it we'll get it Rikk :D 8-)

Re: Adaptive Rendering

Posted: Thu Apr 07, 2016 10:23 am
by Seekerfinder
So logical. I'm surprised Octane has not implemented it yet. Probably not easy to do.

Re: Adaptive Rendering

Posted: Thu Apr 07, 2016 11:03 am
by abstrax
Seekerfinder wrote:So logical. I'm surprised Octane has not implemented it yet. Probably not easy to do.
Until v3 it would have been very hard to implement since the film buffers were distributed over the devices and master/slaves and the sample rate is calculated from the noise of the main pass. Now that we have the film buffer on the master it should be fairly straight forward to implement for path tracing and direct lighting and it's on our to-do list. For the info channel kernel it won't be useful and I'm not sure if we can make it work for PMC, but for PT and DL it should be fairly straight forward.

The adaptive sampling mentioned in the GTC talk is something different and affects the light sampling.