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PBR the Dragon

Posted: Fri Apr 01, 2016 8:19 pm
by Proxell
Hello everyone,

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Nothing more, except for a small test for PBR texturing, 4K rendering and encoding to H.264 codec and upload to 4K Vimeo.
We have faced with the fact, that if you can't texture everything withing it — it's a photoreal crap.
So I've took this little Stanford dragon model, everybody know this piece of scan data sht. And oh my Gosh, it can handle it.
So many things to know...

Youtube and Vimeo seems like they are on its own wave in means of color space and compression. But I no longer interested in upload video in 1080p. :D

Model: The Stanford 3D Scanning Repository, the XYZ RGB model.
Render resolution: 3840/2160
PBR Textures: 4096/4096
Path Tracing, Render Time 18 min

VIMEO 4K Video
https://vimeo.com/161194023

Re: PBR the Dragon

Posted: Mon Apr 04, 2016 5:34 pm
by Proxell
D&D/Displacement&Dragon

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Re: PBR the Dragon

Posted: Tue Apr 05, 2016 9:16 am
by Proxell
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Re: PBR the Dragon

Posted: Tue Apr 05, 2016 6:12 pm
by Proxell
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Re: PBR the Dragon

Posted: Tue Apr 05, 2016 6:15 pm
by p3taoctane
The last one is great

Nice work!!

Re: PBR the Dragon

Posted: Fri Apr 08, 2016 9:54 am
by Proxell
Dragons eats bread

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Re: PBR the Dragon

Posted: Fri Apr 29, 2016 12:53 pm
by glimpse
that one is good! =) & when You're talking about PBR.. was it part of a scan as well? or You created it inside.. let's say Quixel, Substance, etc? any insights on that part of Your workflow? Thanks.

Re: PBR the Dragon

Posted: Fri Apr 29, 2016 1:10 pm
by smicha
These textures are awesome.