Quixel, 3D-Coat, SubstancePainter & Co.
Posted: Thu Mar 31, 2016 6:50 am
Hi there
I really love C4D with octane but certain things get a little difficult. For example finding a good PBR texturing solution.
Really... I tried everything but I couldn't find a painless pipeline and most important of all I couldn't find a way to import and setup the maps from any of those PBR texturing suites (Substance Painter, Quixel, 3D-Coat) to an Octane material without a massive loss of quality. Metal does not look anymore like metal, normals are blured or not crisp etc.. lots of issues... extremely frustrating. I'm sure I've tried everything (including the template/xpresso stuff from Chris Mills etc...).
My favourite texturing tool would be Quixel. I love the way it integrates with Photoshop. So what I (and as far as I checked out different forums and sites I can say WE) need is a simple way to bring those maps to Octane/C4D. Or at least one hell of a tutorial which really explains how it works.
Please Otoy help!!!!
Greetings and thanks in advance
John
I really love C4D with octane but certain things get a little difficult. For example finding a good PBR texturing solution.
Really... I tried everything but I couldn't find a painless pipeline and most important of all I couldn't find a way to import and setup the maps from any of those PBR texturing suites (Substance Painter, Quixel, 3D-Coat) to an Octane material without a massive loss of quality. Metal does not look anymore like metal, normals are blured or not crisp etc.. lots of issues... extremely frustrating. I'm sure I've tried everything (including the template/xpresso stuff from Chris Mills etc...).
My favourite texturing tool would be Quixel. I love the way it integrates with Photoshop. So what I (and as far as I checked out different forums and sites I can say WE) need is a simple way to bring those maps to Octane/C4D. Or at least one hell of a tutorial which really explains how it works.
Please Otoy help!!!!
Greetings and thanks in advance
John