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Physical Camera Properties

Posted: Wed Mar 30, 2016 11:34 pm
by gamedesign
Hi all

Does anyone know if OTOY are adding physical camera properties to OctaneRender. I see in some forums that there used to be F-Stop properties but this was removed because it wasn't physically accurate. I would really like to be able to control the camera the same way I do in real life, so that I get expected results with my depth of field for example.

Any advice would be greatly appreciated :)

Re: Physical Camera Properties

Posted: Thu Mar 31, 2016 12:42 pm
by 3dreamstudios
I seem to remember a post around here talking about a camera rig of nodes that made the current settings act like your wanting, controlling the f-stop. See if this doesn't help... viewtopic.php?f=36&t=52457&p=263286&hil ... re#p263286

Re: Physical Camera Properties

Posted: Thu Mar 31, 2016 6:01 pm
by gamedesign
Thankyou, I will give it a go :)

Re: Physical Camera Properties

Posted: Thu Mar 31, 2016 10:40 pm
by gamedesign
Works great, thanks :)