Physical Camera Properties
Posted: Wed Mar 30, 2016 11:34 pm
Hi all
Does anyone know if OTOY are adding physical camera properties to OctaneRender. I see in some forums that there used to be F-Stop properties but this was removed because it wasn't physically accurate. I would really like to be able to control the camera the same way I do in real life, so that I get expected results with my depth of field for example.
Any advice would be greatly appreciated
Does anyone know if OTOY are adding physical camera properties to OctaneRender. I see in some forums that there used to be F-Stop properties but this was removed because it wasn't physically accurate. I would really like to be able to control the camera the same way I do in real life, so that I get expected results with my depth of field for example.
Any advice would be greatly appreciated
