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Hi, New user - falloff in reflection 3ds Max

Posted: Mon Mar 28, 2016 4:13 pm
by stephenconnor
Hi,

Apologies if this is in the wrong place -I didn't see a search.

I cannot get the falloff map in specular node for glossy material, or, into the reflection node for a specular material, to work.

I can however get falloffto work in the opacity input for a glossy material.

In the specular node for the glossy material the result is very harsh and doesn't look like a falloff at all.

In the reflection input for the specular material I have the same issue plus the reflection of my hdri in the light is flipped upside-dwon.

I am used to using Falloff set to Fresnel in the relfection slot of a material in 3ds Max and controlling the result easily.

Could someone advise me as to what I am doing wrong? Thanks much ...

Steve Connor

Re: Hi, New user - falloff in reflection 3ds Max

Posted: Tue Mar 29, 2016 8:22 am
by bepeg4d
Hi stephenconnor,
here there are a couple of links to the documentation regarding the Falloff node:
https://docs.otoy.com/#51Fall%20Off%20Texture%20Map
https://docs.otoy.com/#54Octane%20Falloff%20Texture
ciao beppe