OctaneSunSkyTransform - texture issue - SOLVED
Posted: Sun Mar 27, 2016 7:00 pm
I have found the following issue:
In my scene I have 1 OctaneSunSkyTransform light source which is driven by an exr environment file. After I hit render or IPR render: the rendered image is overlit and clearly not using the texture. **
However when in IPR mode, if I change any attribute on the OctaneSunSkyTransform node, the updated IPR image will be perfect.
Unfortunately I can't use this hack for batch rendering, so any input or workaround suggestions would be very welcome.
** edit:
I realised that the issue is that the rotation node on the sphere projection is ignored on first render.
however this still remains an issue
SOLUTION:
The octane sunSkyTransform node was not added to the current render layer. (duh, rookie mistake)
Thank you for all who replied.
In my scene I have 1 OctaneSunSkyTransform light source which is driven by an exr environment file. After I hit render or IPR render: the rendered image is overlit and clearly not using the texture. **
However when in IPR mode, if I change any attribute on the OctaneSunSkyTransform node, the updated IPR image will be perfect.
Unfortunately I can't use this hack for batch rendering, so any input or workaround suggestions would be very welcome.
** edit:
I realised that the issue is that the rotation node on the sphere projection is ignored on first render.
however this still remains an issue
SOLUTION:
The octane sunSkyTransform node was not added to the current render layer. (duh, rookie mistake)
Thank you for all who replied.