Need help with specular material noise
Posted: Mon Mar 21, 2016 10:39 am
Hi!
I'm using a specular material with IOR 1.55 and Roughness of 0.2 because it needs to be like a blurry glass. It has Fake Shadows turned off.
I have rendered a test with 3300 samples with path tracing and I still get noise in the glass. I need to have around 9000 samples for the noise to be gone which is very much for render time considering that I need to render about 4000 frames.
Please let me know if you have any suggestion.
Here is a crop of the render: https://www.dropbox.com/s/syffn1wd8s7ar ... 7.png?dl=0
and render settings: https://www.dropbox.com/s/kcgikbm2t7pqc ... 0.png?dl=0
Thank you!
I'm using a specular material with IOR 1.55 and Roughness of 0.2 because it needs to be like a blurry glass. It has Fake Shadows turned off.
I have rendered a test with 3300 samples with path tracing and I still get noise in the glass. I need to have around 9000 samples for the noise to be gone which is very much for render time considering that I need to render about 4000 frames.
Please let me know if you have any suggestion.
Here is a crop of the render: https://www.dropbox.com/s/syffn1wd8s7ar ... 7.png?dl=0
and render settings: https://www.dropbox.com/s/kcgikbm2t7pqc ... 0.png?dl=0
Thank you!