proper atmosphere effects
Posted: Tue Mar 15, 2016 11:15 pm
Not trying to beat a dead horse with this topic lately, but it is what im trying to figure out.
So right now we have volumtric's we can use for clouds which look great, but as they do not contribute to the z depth channel, adding post atmo haze to a nice cloud scape isnt't really possible in compositing.
Using the camera sphere scattering method or the environment medium input doesn't really produce the correct effect either to what atmospheres actually do on large scale scenes. And if it does, im having one hell of a time finding the right settings lol. Also using primitive volume geometry with scattering on them does look good, but the camera can not fly through them to my knowledge.
My question is, are there any known plans to improve the physical sky model to include natural haze and air effects? Kinda like what Ozone does from e-onsoftware?
2nd question is will there be a simple fog implemented at some point, like lightwaves old fog system, main need for this one is it would be ridiculously fast to render, and most seens would look great with it. I know this can be done in compositing, but as mentioned above, if volumetrics do not contribute to zdepth channel, this is not possible.
Thanks.
So right now we have volumtric's we can use for clouds which look great, but as they do not contribute to the z depth channel, adding post atmo haze to a nice cloud scape isnt't really possible in compositing.
Using the camera sphere scattering method or the environment medium input doesn't really produce the correct effect either to what atmospheres actually do on large scale scenes. And if it does, im having one hell of a time finding the right settings lol. Also using primitive volume geometry with scattering on them does look good, but the camera can not fly through them to my knowledge.
My question is, are there any known plans to improve the physical sky model to include natural haze and air effects? Kinda like what Ozone does from e-onsoftware?
2nd question is will there be a simple fog implemented at some point, like lightwaves old fog system, main need for this one is it would be ridiculously fast to render, and most seens would look great with it. I know this can be done in compositing, but as mentioned above, if volumetrics do not contribute to zdepth channel, this is not possible.
Thanks.