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DL Kernel

Posted: Mon Mar 14, 2016 5:07 am
by zinogino
EDIT:

For the time being, I will not be using PMC/PT due to hardware limitation. Therefore, most of my still renders and animation would be done using DL+AO/DIFF kernel. Besides that, most of the final image rendered will be in TGA/PNG for animation and PSD/TGA for stills. I'm confused by the end rendered color profile as it's different from what I see in my live viewer. Here's my work settings:
http://imgur.com/a/wohZg

Re: DL Kernel

Posted: Mon Mar 14, 2016 10:45 am
by bepeg4d
Hi zinogino,
there is a contradiction in your settings between the Render Buffer Type (Float Buffer) and the image Depth that is at 8 bit. With Float Buffer type you need 16 or 32 bit depth ;)

p.s. with correct settings, PT can be faster than DL Diffuse ;)
ciao beppe