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Modo Octane integration

Posted: Thu Mar 10, 2016 1:41 pm
by dtxtreme
Hi Guys!

I'm considering to leave the Autodesk monopoly and i'm seriously looking at Modo or maybe C4D.
I've been using 3ds Max for some 10 years now and mainly for product viz stuff.

Since version 1.5 octane has been my first choice of renderer.

I just wanted to hear from true Modo and Octane users about the integration in Modo.
Are you happy with it? All aspects or thoughts are welcome...

One more thing... Any experiences with FBX imports in Modo?

Hope its OK to post this question here...

/Fredrik

Re: Modo Octane integration (Leaving Max)

Posted: Sun Mar 13, 2016 11:13 pm
by face_off
Hi Fredrik - I'm not an actual 'user' - but in general, I think the OctaneRender for Modo plugin supports the majority of Modo features - so you can load a Modo scene and render with the plugin and you will generally get the same render as from the Modo renderer. There are some things missing, such as Modo procedural shader support (see https://docs.otoy.com/Modo/?page_id=185 for a full list), but for the user coming across from another app, I would think this would be a big issue. I suggest you try the Modo901 demo version of the plugin to test for yourself.

I haven't tried importing FBX into Modo, so can't comment on that - sorry.

Paul

Re: Modo Octane integration (Leaving Max)

Posted: Wed Mar 16, 2016 10:33 am
by dtxtreme
Hi Paul!

Thank you for the information!

I will try the demo plugin.
Are there any plans for implementing Modo procedural shader support in the near future (maybe later this year ? :)

/Fredrik

Re: Modo Octane integration (Leaving Max)

Posted: Wed Mar 16, 2016 11:49 am
by face_off
Are there any plans for implementing Modo procedural shader support in the near future (maybe later this year ?
This requires TheFoundry making the procedural shader bitmap available to rendering plugins. I doubt this will happen in the short-term. However, if you are starting off with Modo from 3ds max it should be a non-issue - you can simply don't use Modo procudure shaders. The lack of procedural shader support is more an issue for users bringing legacy scene over from the Modo renderer to Octane.

Paul

Re: Modo Octane integration (Leaving Max)

Posted: Thu Mar 17, 2016 5:00 pm
by TheImageFaculty
FBX into modo works pretty well. Modo doesn't always support the latest version, so if you have issues it may be worth exporting with an earlier FBX version.

Re: Modo Octane integration (Leaving Max)

Posted: Fri Mar 18, 2016 11:35 am
by dtxtreme
face_off wrote:This requires TheFoundry making the procedural shader bitmap available to rendering plugins.


Paul, have you spoken to TheFoundry about this?
Just curious! :)

/Fredrik

Re: Modo Octane integration (Leaving Max)

Posted: Fri Mar 18, 2016 10:36 pm
by face_off
Paul, have you spoken to TheFoundry about this?
I have. The more Octane (and other 3rd party render) users that request they provide access to procedural texturemap bitmaps through the API, the more likely it will happen.

Paul