Exterior Render Gravel / Pebble Instances
Posted: Wed Mar 09, 2016 5:20 pm
Hello guys,
this is my first posting here. I made my first serious exterior scene with octane now with Instances. Grass f.e. is completely made out of instances with just two meshes for variation. A cloner with random is then applied to them so it distributes all across the surface.
My question now is: Is there any better approach for this? Also I wanted to know if I do the same if I want to fill the non grassy fields with some sort of gravel. Wouldnt it be a bit of overkill if I take a rock make it very small and make like 80k 100k instances of it just to get that gravel look?
Hope you guys can help - any other critique is appreciated on how I can improve this scene (kernels, meshes, vegeration etc).
Currently rendered with Direct Light GI-AC spec 10, glossy 10, diffuse 7 coherent 0.3
this is my first posting here. I made my first serious exterior scene with octane now with Instances. Grass f.e. is completely made out of instances with just two meshes for variation. A cloner with random is then applied to them so it distributes all across the surface.
My question now is: Is there any better approach for this? Also I wanted to know if I do the same if I want to fill the non grassy fields with some sort of gravel. Wouldnt it be a bit of overkill if I take a rock make it very small and make like 80k 100k instances of it just to get that gravel look?
Hope you guys can help - any other critique is appreciated on how I can improve this scene (kernels, meshes, vegeration etc).
Currently rendered with Direct Light GI-AC spec 10, glossy 10, diffuse 7 coherent 0.3