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Toon Shader

Posted: Tue Mar 08, 2016 3:03 am
by blastframe
Hello,
How can one achieve a toon/cel shader effect in Octane? Any ideas would be very greatly appreciated.

I was able to use Blender's GPU Renderer 'Cycles' and their sketch material 'Freestyle' to get this result. I would love to be able to do this in Cinema 4D with Octane.
Cycles.JPG

Re: Toon Shader

Posted: Tue Mar 08, 2016 2:47 pm
by aoktar
hmm

Re: Toon Shader

Posted: Tue Mar 08, 2016 2:58 pm
by blastframe
aoktar wrote:hmm
Thank you for the response! I'm not in front of my computer with Octane right now, but will using the Falloff Map always have the lighting face the camera? If so, is there a way to have the light falloff from a light or camera projection?

Re: Toon Shader

Posted: Tue Mar 08, 2016 2:59 pm
by aoktar
blastframe wrote:
aoktar wrote:hmm
Thank you for the response! I'm not in front of my computer with Octane right now, but will using the Falloff Map always have the lighting face the camera? If so, is there a way to have the light falloff from a light or camera projection?
When osl comes out...

Re: Toon Shader

Posted: Tue Mar 08, 2016 3:14 pm
by blastframe
aoktar wrote:
blastframe wrote:
aoktar wrote:hmm
Thank you for the response! I'm not in front of my computer with Octane right now, but will using the Falloff Map always have the lighting face the camera? If so, is there a way to have the light falloff from a light or camera projection?
When osl comes out...
Sorry, what is OSL?

Re: Toon Shader

Posted: Tue Mar 08, 2016 3:39 pm
by aoktar

Re: Toon Shader

Posted: Wed Mar 09, 2016 4:05 am
by blastframe
aoktar wrote:https://en.wikipedia.org/wiki/Open_Shading_Language
Thank you.

Re: Toon Shader

Posted: Wed Mar 09, 2016 4:23 am
by blastframe
aoktar wrote:https://en.wikipedia.org/wiki/Open_Shading_Language
So is a toon shader possible if I use the experimental build of Octane Render 3.0 then?