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glass flip-flop reflection

Posted: Sat Mar 05, 2016 4:26 am
by uncia
Hi all.
Here we go again.
I don't know is it a bug or a feature...But i love Specular material more and more.
Just changed "Plane Orientation" from +X to -X.
Plain Orientation +X.PNG
Plain Orientation -X.PNG
glass_flip_flop_reflection.rar
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Re: glass flip-flop reflection

Posted: Sat Mar 05, 2016 1:01 pm
by aoktar
It's expected. Needs normals which are pointed toward out of volume.
Don't use planes, use boxes if you want exact same glass effect.

Re: glass flip-flop reflection

Posted: Sat Mar 05, 2016 2:20 pm
by uncia
What a you talking about ? Volume object ?
This is not a volume it's a simple 4-point polygon plane with glass material.
Download scene file please.
Other renders don't have this problem (i-ray,c4d render,arnold render)

Re: glass flip-flop reflection

Posted: Sat Mar 05, 2016 2:23 pm
by Yambo
glass need to have a volume in order to look like a glass.

Re: glass flip-flop reflection

Posted: Sat Mar 05, 2016 2:29 pm
by uncia
Yambo wrote:glass need to have a volume in order to look like a glass.
Thank you. I know it.
The post is not about it.

Re: glass flip-flop reflection

Posted: Sat Mar 05, 2016 2:36 pm
by aoktar
uncia wrote:
Yambo wrote:glass need to have a volume in order to look like a glass.
Thank you. I know it.
The post is not about it.
Ok can you please ask in general forums? That's not about plugins.

Re: glass flip-flop reflection

Posted: Sat Mar 05, 2016 4:53 pm
by uncia
aoktar wrote:
uncia wrote:
Yambo wrote:glass need to have a volume in order to look like a glass.
Thank you. I know it.
The post is not about it.
Ok can you please ask in general forums? That's not about plugins.
Thank you for response. The problem is not related to plugin or Octane.
It's a C4D problem of screwing up Normal direction of polygon when using "Plane Orientation".
Octane.PNG
I just was surprised that other renders can handle it easy without artifacts.
i-Ray.png
So apology for a harsh post.

Re: glass flip-flop reflection

Posted: Sat Mar 05, 2016 5:01 pm
by aoktar
I don't think there's a bug or problem on plugin. It just normalizes the normals how you tweaked.

Re: glass flip-flop reflection

Posted: Mon Mar 07, 2016 11:36 am
by bepeg4d
I want to go even further, for me it's a feature, we can have negative volumes, air volumes inside fog volumes, infinite water planes and optical simulations thanks to this "feature", just to give some examples ;)
If you don't need this, just use a glossy with falloff opacity.
ciao beppe