Page 1 of 1
3dsmax Octane Render Elements and DOF
Posted: Wed Feb 24, 2016 8:43 pm
by Florinmocanu
Hi,
i noticed that when rendering render elements like Position, AO etc... my Octane Depth of field is not applied to them.
Any way to have this on or is it just a feature which for now is not implemented?
Cheers
Re: 3dsmax Octane Render Elements and DOF
Posted: Tue Mar 08, 2016 2:50 pm
by Florinmocanu
Can anyone help me with this question?
Cheers,
Florin
Re: 3dsmax Octane Render Elements and DOF
Posted: Wed Mar 09, 2016 11:55 pm
by azen
Hi,
Apologies for the belated response.
If you could provide some screenshots of your issue, some log readouts, or even a scene if that is possible, that would allow for a faster troubleshooting process. For instance, it has been known that overheating in the GPU can cause the very issue you are describing. That may not be the issue you are facing, but the more information on hand, the easier it will be to narrow it down.
I look forward to hearing back from you.
Cheers,
Azen
Re: 3dsmax Octane Render Elements and DOF
Posted: Thu Mar 10, 2016 1:25 am
by stratified
You need to enable the option "distributed ray tracing" for the render passes - if this is disabled, DOF and motion blur are disabled for the info channels.
cheers,
Thomas