Emissive materials getting blown out
Posted: Wed Feb 24, 2016 6:28 am
My apologies if this isn't the proper forum for this question.
The "engines" below are modeled with a central emmisive disk (white) and outer emmisive rings (red).
When rendered, it comes out blobby and blown out. About a quarter of the way through the render, the light looks attractive and mixed nicely.
In order to get the glare/bloom look I liked, I had to keep the power on the light sources up.
Any idea of how to achieve the look I want?
Thanks!
-Justin
OS X 10.9.2 | Geforce GTX570 + GTX 770 | i7 2600k @ 4.2Ghz | 32GB
The "engines" below are modeled with a central emmisive disk (white) and outer emmisive rings (red).
When rendered, it comes out blobby and blown out. About a quarter of the way through the render, the light looks attractive and mixed nicely.
In order to get the glare/bloom look I liked, I had to keep the power on the light sources up.
Any idea of how to achieve the look I want?
Thanks!
-Justin
OS X 10.9.2 | Geforce GTX570 + GTX 770 | i7 2600k @ 4.2Ghz | 32GB