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Embedded nodes visibility

Posted: Mon Feb 22, 2016 12:19 pm
by Stassius
On the obj level i can switch node visibility to make object renderable or not. This is logical.
But when i have an embedded multilevel obj-nodes (for example, RIG or fbx import) - Octane doesn't use visibility flag on the top level node. You have to go inside and manually switch nodes on-off, which is inconvenient in case of multiple nodes (such as fbx import).
To recreate this problem you can Create subnet from any node in the obj context.

Re: Embedded nodes visibility

Posted: Mon Feb 22, 2016 10:44 pm
by juanjgon
Thanks for reporting. I will try to fix this problem for the next build.

-Juanjo

Re: Embedded nodes visibility

Posted: Wed Feb 24, 2016 7:49 pm
by Stassius
And another one. I noticed that bypass flag doesn't work in shader context. For example i use some Tool node after Texture and want to compare before-after.
Switching bypass flag doesn't work. I have to rewire network.

Re: Embedded nodes visibility

Posted: Thu Feb 25, 2016 11:13 am
by juanjgon
Stassius wrote:On the obj level i can switch node visibility to make object renderable or not. This is logical.
But when i have an embedded multilevel obj-nodes (for example, RIG or fbx import) - Octane doesn't use visibility flag on the top level node. You have to go inside and manually switch nodes on-off, which is inconvenient in case of multiple nodes (such as fbx import).
To recreate this problem you can Create subnet from any node in the obj context.
This problem has been fixed in the next build.

-Juanjo