Multi Layered 16 bit tonemapped error?
Posted: Thu Feb 18, 2016 1:30 pm
Hey guys,
I did an animation of 190 frames and accidentally saved it as a untonemapped 16 bit exr (Just to render beauty and AO at the same time). So I didn't want to mess with all the math so I redid the render as a TONEMAPPED. The beauty looked right, but the AO still looked like the untonemapped version, instead of being tonemapped already. Not sure if it is a bug or something?
Also, will we ever be able to just render and save an animation of just like the AO pass and not the beauty as like a png seq?
Thanks!
I did an animation of 190 frames and accidentally saved it as a untonemapped 16 bit exr (Just to render beauty and AO at the same time). So I didn't want to mess with all the math so I redid the render as a TONEMAPPED. The beauty looked right, but the AO still looked like the untonemapped version, instead of being tonemapped already. Not sure if it is a bug or something?
Also, will we ever be able to just render and save an animation of just like the AO pass and not the beauty as like a png seq?
Thanks!