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Out-of-core rendering to Picture Viewer

Posted: Wed Feb 17, 2016 11:26 am
by agnes_io
Hi there,

I'm using out-of-core memory as my scene is a little bit too big for my GPU. This is working fine when I use the Live Viewer, and it kindly tells me how much out-of-core memory I'm using. However, when I try to render this to the Picture Viewer, it exports the scene then fails with 'Render Failure' message.

Do I have to enable out-of-core somewhere else when rendering to the Picture Viewer? Or is my problem likely something different?

My scene is probably a bit big for uploading here unfortunately.

Any help appreciated!

Cheers,

Rory.

Re: Out-of-core rendering to Picture Viewer

Posted: Wed Feb 17, 2016 8:55 pm
by aoktar
Scene can have different triangle count in viewport and render output. Live viewer uses viewport data. So check your objects different subdivisions/etc.. for render out.

Re: Out-of-core rendering to Picture Viewer

Posted: Thu Feb 18, 2016 7:22 pm
by agnes_io
Hi Ahmet,

Yes that was it! Changed my renderer subdivisions and it worked.

Cheers!

Rory

Re: Out-of-core rendering to Picture Viewer

Posted: Mon Feb 22, 2016 8:02 pm
by Ibycus
How do you do out of core rendering?! I'd love to know.

Re: Out-of-core rendering to Picture Viewer

Posted: Mon Feb 22, 2016 11:00 pm
by Ron
Simply activate it under the Octane Settings > Settings Tab