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Particle orientation using object tag

Posted: Tue Feb 16, 2016 10:24 pm
by Bulwerk
I am trying to make simple glittering particles using the new Object tag option for rendering X particles.
One thing I am missing is a way to control the rotation these instanced particles. I am sure I am missing something obvious.

If anyone knows please share :)

Thanks!

Re: Particle orientation using object tag

Posted: Tue Feb 16, 2016 10:34 pm
by aoktar
Try xpEmitter->extended data->rotations

Re: Particle orientation using object tag

Posted: Tue Feb 16, 2016 10:59 pm
by Bulwerk
Thanks aoktar! I will give that a shot.

Thats reminds me of another question. Is there a way to orient to the direction of the particle? Like a school of fish or an arrow flying through the air?

Re: Particle orientation using object tag

Posted: Tue Feb 16, 2016 11:03 pm
by aoktar
Bulwerk wrote:Thanks aoktar! I will give that a shot.

Thats reminds me of another question. Is there a way to orient to the direction of the particle? Like a school of fish or an arrow flying through the air?
I suppose this section has lot of options to set rotation behaviour. I'm not expert on all XP effects but there should be some movement effectors. Octane will read all transform data if you set correctly.

Re: Particle orientation using object tag

Posted: Wed Feb 17, 2016 1:38 am
by Bulwerk
It worked like a charm. I knew i must have been missing something obvious :oops:

Thanks!