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Reflections on refractive material sample ages

Posted: Tue Feb 16, 2016 12:28 pm
by philmaron
Hey guys,
Im wondering why a simple glass shader (specular shader, no transmission or absorption) renders refraction pretty nice... until I want to reflect some softbox or similar into it. The reflections look ultra grainy even after 2k samples or more.

Is there something I have forgotten or what could be the problem here?

Re: Reflections on refractive material sample ages

Posted: Wed Feb 17, 2016 2:22 pm
by Ibycus
If you post a scene file it would help us help you.