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100 VFX Shots Later...

Posted: Sat Feb 13, 2016 2:01 am
by mverta
Truth be told, they're all still in progress, but I'm putting Octane through a serious test right now for sure. Couple of questions - these may be obvious overlooks, but:

1) Is there a way to disable an image plane for a render without having to delete it utterly?

2) Anisotropy without having to create a bump map?

3) Spotlights without having to model actual "gobo" geometry? (mapping a texture doesn't seem to quite work - can't align it properly)

4) Multiple UV sets?

I have many more, but these keep coming up, shot after shot.

Thanks!

_Mike

Re: 100 VFX Shots Later...

Posted: Sat Feb 13, 2016 9:03 pm
by Jolbertoquini
Hi Mike,

For me some advises what I do in production...

mverta wrote:
1) Is there a way to disable an image plane for a render without having to delete it utterly?

I delete then...or set none on rebtel options..

2) Anisotropy without having to create a bump map?
I use normal I don't think Octane have a anisotropic shader (usual is something with normals of the surface)

3) Spotlights without having to model actual "gobo" geometry? (mapping a texture doesn't seem to quite work - can't align it properly)

Use a IES or a texture for it the size is really important for Sharp shadows.

4) Multiple UV sets?

Not supported usual I duplicate shader network and change the texture and select by uv to face and add the extra shaders.
Hope this helps you a bit.
Best
JO