Page 1 of 1

Weird Shading

Posted: Fri Feb 12, 2016 5:17 pm
by Draydin_r
I seem to be noticing a bit of a shading issue with some exterior renders (it's not the end of the world as the client doesn't care but it is annoying). When doing exteriors I seem to run into a situation where the shading on the materials always seems to have one side darker than another giving is a rather unrealistic look when using pathtracing, PMC or diffuse. I have no Idea whats causing this... Is this something I'm going wrong?

Any Ideas?
Draydin_r

Re: Weird Shading

Posted: Fri Feb 12, 2016 6:39 pm
by juanjgon
It is hard to say, it seems something related with the scene lighting ... perhaps you should try to build a simple scene (with cubes and so on) to see if you can reproduce this behavior.

Perhaps you should try also to tweak the ray epsilon parameter.

-Juanjo

Re: Weird Shading

Posted: Sat Feb 13, 2016 1:23 am
by Draydin_r
Oddly enough, it turns out that for what ever reason I have too much land infront of the house. removing some grass and some of the ground plain solved much of the issue. I'll see if I can replicate it after my contract is up. This is a really odd shadow issue as one might expect that the ceiling above the pillars and walls would see more shading than the pillars and walls them selves...