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atmospheric scattering octane 3

Posted: Thu Feb 11, 2016 5:46 pm
by mstewart152
Hey guys, I am slamming my head against the wall on this. I can not get a good looking atmosphere haze in octane 3. Everything i try in the settings for the scattering node plugged into the medium input on the daylight node gives me these washed out flat looking results.

without medium
f16_post_no_haze.jpg
with medium
f16_post_haze.jpg
anyone able to get decent atmospheric haze yet?

Re: atmospheric scattering octane 3

Posted: Thu Feb 11, 2016 11:06 pm
by OlaHaldor
I haven't touched this feature, but could it be related to which kernel you render with?

Re: atmospheric scattering octane 3

Posted: Fri Feb 12, 2016 12:28 am
by Draydin_r
I've been able to get something decent with the lighting by adjusting the scale and phase (scattering direction) of the scattering medium. Phase values of 0.5 to 0.99 tend to give less hazy results. A good example is this image (see below for link) that was posted pre version 3:

download/file.php?id=29803&mode=view

Re: atmospheric scattering octane 3

Posted: Sun Feb 14, 2016 5:44 pm
by mstewart152
its tough to get good looking distant haze. Im still messing with it.... think we need a dedicated sky haze node or something. lol

Re: atmospheric scattering octane 3

Posted: Sun Feb 21, 2016 10:24 pm
by BorisGoreta
There is a new distance option in environment node, daylight node and texture environment node which you have to set to fit the scale of your scene.