Problem trying to create water material
Posted: Thu Feb 11, 2016 12:40 am
Hi, I'm new to using Octane, and I'm struggling to find detailed and helpful documentation on the renderer in general, but specifically on how to create realistic/physically accurate water. I'm using the 3DS Max plugin but figure this relates to the standalone too. The LiveDB materials don't look realistic - i.e. they are very dark and are a consistent colour regardless of the depth of the water. The best I've been able to do is turn on fake shadows and place a red colour in absorption (which creates blue water), but is this physically accurate? I'm not sure why I need fake shadows on.