Directlighting + Gi Clamp
Posted: Wed Feb 10, 2016 10:23 pm
Hello all ,
I'm working in a scene right now that is getting white specs (fireflies) in the render. I dug around in the forums and found that messing with the caustic blur and gi clamp settings would possibly cure my problem... But the actual problem is that I'm using directlighting to light my scene and i'm not seeing the two attributes available in the settings menu? is there a work around for this? I tried switching to pathtracing but it seems to light my scene completely different from directlighting.
I'm using Octane 3.1 viewable versions
on: OS X 10.10.5
Processor: 2 x 3.06 GHz 6-Core Intel Xeon
Graphics card: NVIDIA GeForce GTX TITAN X 12288 MB
Memory: 64 GB 1066 MHz DDR3
Please help!
Thanks!
I'm working in a scene right now that is getting white specs (fireflies) in the render. I dug around in the forums and found that messing with the caustic blur and gi clamp settings would possibly cure my problem... But the actual problem is that I'm using directlighting to light my scene and i'm not seeing the two attributes available in the settings menu? is there a work around for this? I tried switching to pathtracing but it seems to light my scene completely different from directlighting.
I'm using Octane 3.1 viewable versions
on: OS X 10.10.5
Processor: 2 x 3.06 GHz 6-Core Intel Xeon
Graphics card: NVIDIA GeForce GTX TITAN X 12288 MB
Memory: 64 GB 1066 MHz DDR3
Please help!
Thanks!