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Alpha build 3.00.4.0 motion vector bug

Posted: Sat Feb 06, 2016 4:40 am
by Chapeaufx
Heya
There appears to be a small problem breaking out the motion vector pass in the newest Alpha build. AFAIR it's supposed to switch off motion blur in your beauty pass ( not much point otherwise), but its presently not doing so, the only way to get the RGB pass with no MB is to switch it off in LW...Which then means Octane wont render anything in the motion vector pass.

Re: Alpha build 3.00.4.0 motion vector bug

Posted: Sat Feb 06, 2016 9:40 am
by juanjgon
Yes, I have seen this problem. I am not sure if there is a new workflow to work with the motion vectors now, so I have asked about it to the Octane developers. I will keep you updated.

-Juanjo

Re: Alpha build 3.00.4.0 motion vector bug

Posted: Thu Feb 11, 2016 4:37 pm
by NeutronTon
I'm using 2.24.2 and trying to interpret the vector pass with RSMB Pro but it seems to be off... almost like Red is being confused for vertical movement. Then again this is my first time working with motion vectors. The object is moving towards the camera and up, so I would think this would be more in the green color range, but it's showing as red in the motion vector info pass.