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Disp with 3.0 ?

Posted: Thu Feb 04, 2016 8:44 pm
by bpzen
Hi all, trying to use displacement maps with plug in ver 3.0, three is a height setting but no off set and im getting odd results trying to use dips maps now, should there be an offset like 2.x version is it some place else or can some one explain how to use disp maps now in 3.x?

Re: Disp with 3.0 ?

Posted: Thu Feb 04, 2016 10:17 pm
by face_off
Pls see the Octane 3 features list - Displacement - at viewtopic.php?f=33&t=51679. Shift has been replaced with Mid-Level.

Paul

Re: Disp with 3.0 ?

Posted: Thu Feb 04, 2016 10:42 pm
by bpzen
thanks Paul, if im not sure i get it 100%

If i have a disp map, i should be setting the height of that now with mid level and leave the offset at .1 or should i be adj both now? Ans should i be setting projection to UV or leave that alone ? I have tried a few diff combos but its blowing up the prop.

Re: Disp with 3.0 ?

Posted: Thu Feb 04, 2016 10:58 pm
by face_off
If you create a new material with a displacement, then click the '?' button, and click the pins on the displacement node you will get the tooltip info for those pins, which explain exactly what they do. Mid level and Height are the sliders that you will need to be adjusting.

Paul