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Some recent (and pretty much in a rush) interior work

Posted: Thu Feb 04, 2016 7:40 am
by wastzzz
Hi there Octane community.
Wanted to share with you some architectural interior work I'm doing for a client.

Best wishes,
Max.

Re: Some recent (and pretty much in a rush) interior work

Posted: Thu Feb 04, 2016 9:01 am
by Lewis
Looking great and clean, especially interiors.
What kernel did you used and how many samples/rendertime ?

Re: Some recent (and pretty much in a rush) interior work

Posted: Thu Feb 04, 2016 9:32 am
by wastzzz
Thank you, I used Path Tracing, 4 bounces, 3000 samples\px, rendertime about 10-12 mins for each image at 1920x1200 on a 970+780ti.

Regards,
Max.

Re: Some recent (and pretty much in a rush) interior work

Posted: Thu Feb 04, 2016 1:26 pm
by HHbomb
Hi wastzzz, nice images !
Can you share your Lightning setup ?

Re: Some recent (and pretty much in a rush) interior work

Posted: Thu Feb 04, 2016 1:29 pm
by Lewis
wastzzz wrote:Thank you, I used Path Tracing, 4 bounces, 3000 samples\px, rendertime about 10-12 mins for each image at 1920x1200 on a 970+780ti.

Regards,
Max.
Huh, that's very fast and clean for just 2 GPUs. You used lot of exposure to make them bright or you did some brightening/color correct in post ?

Re: Some recent (and pretty much in a rush) interior work

Posted: Thu Feb 04, 2016 2:26 pm
by wastzzz
Thanks again!
The raw renders were as bright as the final ones, I used OctaneLight planes at windows to get quicker results.

Regards,
Max.

Re: Some recent (and pretty much in a rush) interior work

Posted: Thu Feb 04, 2016 6:16 pm
by jblessing
Those look great! That's a fast render too. How many polygons? What software were you using octane in?

Re: Some recent (and pretty much in a rush) interior work

Posted: Thu Feb 04, 2016 7:40 pm
by wastzzz
About 1.000.000 polygons for each shot.
I am using layers to optimize each shot.
Anyways, modeling of the walls\windows in Moi3D, rendering in 3dsmax+octane.

Best wishes,
Max.