Ambient Occlusion no Motion Blur - 3.0.4
Posted: Tue Feb 02, 2016 9:42 am
Hey Guys,
with the Render Pass 'Ambient Occlusion' activated, it is not being factored into the Motion Blur calculations, i.e, no motion blur on the AO pass.
This was not the case with Octane for Modo 2.24 - 2.25 (the AO pass included MBlur).
Can somebody please confirm this?
Paul, if there is an issue, is there any way you can please sort out a fix for this ASAP.
I should mention that every other 'Pass' type that is activated, has Motion blur in the final render.
I have not looked through all of the pass types to see if there are any others that are not calculating MBlur.
Cheers,
Toby
with the Render Pass 'Ambient Occlusion' activated, it is not being factored into the Motion Blur calculations, i.e, no motion blur on the AO pass.
This was not the case with Octane for Modo 2.24 - 2.25 (the AO pass included MBlur).
Can somebody please confirm this?
Paul, if there is an issue, is there any way you can please sort out a fix for this ASAP.
I should mention that every other 'Pass' type that is activated, has Motion blur in the final render.
I have not looked through all of the pass types to see if there are any others that are not calculating MBlur.
Cheers,
Toby