Page 1 of 1
Daz G2M Mesh problems
Posted: Sun Jan 31, 2016 6:56 pm
by morphious2013
Have Daz G2M and Genitals. When rendered in Poser looks fine. When rendered with Octane plugin, the pubic hair region sticks out. Is this a smoothing issue? The way the Daz G2 systems works, it can't just be pulled toward the body, as it distorts the area around it as well. Any ideas?
Also, using the RedSpec SSS Tailored for Darius 6. As you can see, it looks like crap. Any ideas? Thanks.
Re: Daz G2M Mesh problems
Posted: Sun Jan 31, 2016 10:33 pm
by face_off
I don't have that figure - sorry. At a guess, it looks like there is some reflections happening where they should not be, so maybe the opacity map is setup wrong. Sorry I can't be more help.
Paul
Re: Daz G2M Mesh problems
Posted: Sun Jan 31, 2016 10:36 pm
by morphious2013
I fixed the skin, but the geometry poking out. That's octane. Renders fine in poser. What can I do about that?
Re: Daz G2M Mesh problems
Posted: Sun Jan 31, 2016 10:46 pm
by face_off
If the geometry is poking out - is it possible there is a displacement map attached to the material causing the problem?
Re: Daz G2M Mesh problems
Posted: Wed Feb 03, 2016 8:29 pm
by TRRazor
The problem is the genitalia mesh intersecting with the body mesh of the actual character.
This is generated by Poser not handling the geocrafted G2M genitalia correctly in DAZ Studio and instead of making it an actual part of the main body geometry, just simply places it really close to the body.
This results in the mesh intersecting.
There is a trick - however - to circumvent this.
Simply turn the "G2M Genitalia" in your OctaneRender materials to "Scatter" instead of "Mesh". This should solve it.
Re: Daz G2M Mesh problems
Posted: Thu Feb 04, 2016 6:28 pm
by morphious2013
Thanks Razor!!