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Render Failure upon using Cloner c4d

Posted: Thu Jan 28, 2016 6:05 pm
by scx
Working with a gtx780 and 32gbs of ram but this is the error I get once I attempt to clone the object (which renders fine without the cloner) The problem seems to be allocating memory but I'm new at this and haven't a clue where and how to do that. Any guidance is appreciated, as I really enjoy the results i get out of octane, and i'm looking to purchase it, if I can get it to work.

Started logging on 28.01.16 12:13:18

OctaneRender 2.24.1 Demo (2240001)

Tried to access attribute via invalid ID A_ALLOW_STATISTICS_COLLECTION (10)
Scene created in plugin version -1
--------------------------- EXPORT LOG ---------------------------
Export materials time= 1651.358 ms
Collect objects time= 0.952 ms
Meshes creation time = 9584.601 ms.
Sending to Octane engine time = 0 ms
CUDA error 2 on device 0: The API was unable to allocate enough memory to perform the requested operation.
-> failed to allocated device memory
device 0: failed to upload data texture 5 of context 0
<<< Render Failure >>>
Octane update time = 18982.493 ms.
Octane update time = 0.016 ms.
Total export Time = 183395.502 ms
--------------------------- EXPORT LOG ---------------------------
Export materials time= 1625.343 ms
Collect objects time= 0.369 ms
Meshes creation time = 9579.027 ms.
Sending to Octane engine time = 0 ms
CUDA error 2 on device 0: The API was unable to allocate enough memory to perform the requested operation.
-> failed to allocated device memory
device 0: failed to upload data texture 5 of context 0
<<< Render Failure >>>
Octane update time = 216110.78 ms.
Octane update time = 0.01 ms.
Total export Time = 382064.65 ms

Re: Render Failure upon using Cloner c4d

Posted: Thu Jan 28, 2016 8:18 pm
by aoktar
AS i can read from log output, mesh creation time is 9sec and update time much longer. This points that you send much polygons to render engine. V2 has 19 millions triangle limit. You should use render instances to avoid many clones of same mesh as much as possible.