how does render batch see GPU's?
Posted: Wed Jan 27, 2016 5:54 am
If I have a machine with 8 GPU's, and they are all check marked, then I save, then I RENDER that maya file on another machine that has 4 GPU's, how does octane read the different GPU count? Then reverse that situation.
Then say if I have networked a machine and its check marked in the render settings, then I render that file on another machine, what happens? I specified the GPU's in render settings but now rendering on a entirely different computer?
If there is documentation on this sort of thing, a link would be perfect, no need to explain.
Thanks in advance!
Then say if I have networked a machine and its check marked in the render settings, then I render that file on another machine, what happens? I specified the GPU's in render settings but now rendering on a entirely different computer?
If there is documentation on this sort of thing, a link would be perfect, no need to explain.
Thanks in advance!