Missing Dll: octane3dsmax.dlr
Posted: Sun Jan 10, 2016 1:25 pm
Ok, ich found out what seems to be the problem.
In most of my production files I get a error message when opening "Missing Dll: octane3dsmax.dlr".
Files that give me this error won´t work with the converter.
Even if I merge everything in to an new scene, f.e. my convert_test scene I uploaded here, I get the error
before the merge window is opened. After saving the scene with the newly merged geometry it also
won´t work anymore with the converter.
I remember getting this error a lot in max 2014. I always ignored it because everything rendered just fine and I thought
it was caused by installing and removing the old 1.X plugins, where you had to copy the plugin files manually into the max plugin folder.
Most of my files where originally built up in 1.X Versions of octane and then optimized and improved with every
new version of the plugin.
But now I don´t think it hast something to do with the octane plugin installation,
since I get the error now in every version of max, also 2015 and 2016.
If I create a new scene with octane in all version auf max, I don´t get the error.
I seems to be caused by something in my old scenes/materials. Does anyone know where this error is coming from?
In most of my production files I get a error message when opening "Missing Dll: octane3dsmax.dlr".
Files that give me this error won´t work with the converter.
Even if I merge everything in to an new scene, f.e. my convert_test scene I uploaded here, I get the error
before the merge window is opened. After saving the scene with the newly merged geometry it also
won´t work anymore with the converter.
I remember getting this error a lot in max 2014. I always ignored it because everything rendered just fine and I thought
it was caused by installing and removing the old 1.X plugins, where you had to copy the plugin files manually into the max plugin folder.
Most of my files where originally built up in 1.X Versions of octane and then optimized and improved with every
new version of the plugin.
But now I don´t think it hast something to do with the octane plugin installation,
since I get the error now in every version of max, also 2015 and 2016.
If I create a new scene with octane in all version auf max, I don´t get the error.
I seems to be caused by something in my old scenes/materials. Does anyone know where this error is coming from?