Render Layer Mask alternative but per material? (not object)
Posted: Wed Jan 20, 2016 9:49 am
Hi There!
I am trying to generate a black and white image much like a render layer mask output, but based on materials not objects. I have a complex objects with many materials and would like some of these materials to be solid (white or black, like a 'matte' but without catching shadows). Is there a way to achieve this on a per material level?
I am trying to generate a black and white image much like a render layer mask output, but based on materials not objects. I have a complex objects with many materials and would like some of these materials to be solid (white or black, like a 'matte' but without catching shadows). Is there a way to achieve this on a per material level?